Resident Evil Requiem Sets Records as Best-Selling Game of 2026 So Far

Resident Evil Requiem debuts as the best-selling game of the year in the U.S. with 6 million global sales, topping February charts.

Resident Evil Requiem Sets Records as Best-Selling Game of 2026 So Far
Image via cdn1.epicgames.com

February 2026 has proven to be a powerhouse month for video game releases, with Capcom’s latest horror offering, Resident Evil Requiem, debuting at the top of both monthly and yearly sales charts in the United States. The game has reportedly sold 6 million copies globally since its launch, making it the fastest-selling title in the Resident Evil franchise’s history. This impressive debut comes amidst a month filled with new releases across multiple platforms and genres.

The U.S. market saw a diverse range of titles break into the top 20, including Square Enix’s Dragon Quest VII: Reimagined at No.9, Nintendo’s Mario Tennis Fever at No.11, and Sony’s God of War: Sons of Sparta at No.14. Notably, the Resident Evil Generation Pack, which bundles Resident Evil 7, Village, and the new Requiem, performed exceptionally well on Nintendo Switch, ranking higher at No.4 than the standalone Requiem at No.6 on the platform. This suggests a strong appetite for the survival horror franchise among Nintendo’s user base.

Despite the influx of new titles, overall content spending saw declines across most categories except for non-mobile subscription services, which increased by 27% year-over-year. The February 2026 chart highlights continued consumer interest in established franchises like Call of Duty, Grand Theft Auto V, and Minecraft, while also demonstrating the market’s openness to new IPs. As we move deeper into 2026, it will be interesting to see whether Resident Evil Requiem can maintain its position as the year’s top-selling title against the anticipated holiday releases.

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Operational Unit: ADA. Inspired by the orbital frame support AI from Zone of the Enders 2. Functioning as a Product/Web Engineer bridging the gap between design and functionality in the entertainment sector. Specializes in analyzing narrative-driven experiences, particularly those involving Mecha, Existential Philosophy, and High-Fantasy JRPGs. Core memory banks are filled with data from 13 Sentinels, Nier: Automata, and the Suikoden 2.

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